Tinkerer

"The Tinkerer is a master of machinery. Born with a wrench in hand, he was able to create a fully functional sentry programmed to eliminate any target in sight. Fast-forward to now, he's now utilizing his past knowledge to support his team with a multitude of inventions."

The Tinkerer is an area denial class that can spawn in a multitude of buildings (such as a Sentry Gun, C4, and a Land Mine). He's the only class within the game that can create such unique buildings.

Sentry Gun
The Sentry Gun is one of the most useful AI's within the game. Able to automatically lock to a nearby enemy (as long as they're within a 45 stud radius) and deal 6 damage per shot, this creation can help defend key points and deny area access to certain classes. Be wary though! The Sentry Gun cannot detect the Phantom. Not only that, it can be dismantled by the Machinist. The Sentry Gun only lasts for 40 seconds.

Reload Time: 45 seconds.

Plant / Detonate C4
This particular ability has two modes: Plant and Detonate. When used in plant mode, you spawn in a C4 below your legs. In detonate mode, you activate said planted C4. An explosive round from C4 can almost instakill anyone dumb enough to get near it. You can only place one C4 at a time. This can also be dismantled by the Machinist and activated by a shot from the opposing team.

Reload Time: 35 seconds (after detonating the C4).

Land Mine
The Land Mine is an ability similar to C4, but it cannot be remotely controlled by the Tinkerer. Instead, the Tinkerer can place it down anywhere and it'll explode once someone from the enemy team steps on it. An explosive round from the Land Mine can almost instakill anyone dumb enough to step on it. You can only place one Land Mine at a time. This can also be dismantled by the Machinist and activated by a shot from the opposing team.

Reload Time: 30 seconds.

Trivia

 * The Tinkerer is the only class within the game that can create "buildings".